Snakebyte 2018
by Chuck Sommerville, 1981
Published by Sirius Software

Hello happy Apple II gamers,

Snakebyte is one of the first games I ever played on the Apple II back in the day. I had the original version and cracked it a couple of years ago. I have always wanted to make a ProDOS version of it and the recent ProDOS port of Peter Ferrie has given me the motivation to do so.

So, what's new?
- It is ProDOS based
- The high-score is saved (even if made by the self-running demo!)
- The code and data are re-ordered
- Some code is optimized
- Runs at 1MHz on the IIgs
- The sound always outputs to the Apple II speaker
- The protection check is removed ;-)
- There are a couple of new features...

The HOW MANY PLUMS keys
When that text is displayed, here are the keys you can use:
- C to configure the keyboard (it was in the original game)
- CTRL-C to activate the cheat mode (you'll lose no snake)
- CTRL-Q to quit to ProDOS

The CRASH keys
When that text is displayed, here are the keys you can use:
- SPACE to replay the level (it was in the original game)
- Q to quit the game and return to the main menu
- N to go and play the next level

What could be added to the game?
- New levels?
- A specific number of Apples to collect per level?
- More plums?
- A 4play version?
Contact us if you have some ideas.

Get it at http://www.brutaldeluxe.fr/projects/snakebyte/

Enjoy!
-- 
Antoine Vignau & Olivier Zardini
Brutal Deluxe Software
http://www.brutaldeluxe.fr/
July 2018 